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VERSION INCREMENT

This is the version increment plan that I am working against. The plan is VERY prone to changes but it can still give you (and me) a picture of what to come.

 

VERSION 0.1 - 010526
DONE Update windows when moved
DONE Always pick up message
DONE Pick locks

 

VERSION 0.2 - 010627
DONE Healing effects
DONE Hunger/thirst effect
DONE Food

 

VERSION 0.3 - 010711
DONE Improved AI (monsters team up etc)

 

VERSION 0.4 - 010728
DONE Equipment/Inventory encumbrance
DONE Object wear and tear

 

VERSION 0.5 - 011215
DONE Object and monster templates
DONE Improved AI (contesting actions, highest rating wins and is executed)

DONE Bodyparts
DONE Loot

 

VERSION 0.6 - 020210
DONE New usagesystem
DONE Maps with more "life" (different themes, furniture, etc)
DONE New effectsystem

 

VERSION 0.7
DONE Attribute network

Keymap
Sensory effects (smell, sounds etc)

 

VERSION 0.8
Ranged combat
Targeting system
Magic

 

VERSION 0.9

Container objects (flask contains water -> drink from flask, chests)

Hidden objects (doors, traps etc)
Disarm traps

More objects and monsters

 

VERSION 1.0
World
Save/Load

 

FUTURE:
Hirelings
Quests

Last update: June 12, 2011. 18:02:40 pm © Björn Bergström 2000-2002