VERSION INCREMENT
This is the version increment plan that I am working against.
The plan is VERY prone to changes but it can still give you
(and me) a picture of what to come.
VERSION 0.1 - 010526
DONE Update windows when moved
DONE Always pick up message
DONE Pick locks
VERSION 0.2 - 010627
DONE Healing effects
DONE Hunger/thirst effect
DONE Food
VERSION 0.3 - 010711
DONE Improved AI (monsters team up etc)
VERSION 0.4 - 010728
DONE Equipment/Inventory encumbrance
DONE Object wear and tear
VERSION 0.5 - 011215
DONE Object and monster templates
DONE Improved AI (contesting actions, highest rating wins
and is executed)
DONE Bodyparts
DONE Loot
VERSION 0.6 - 020210
DONE New usagesystem
DONE Maps with more "life" (different themes, furniture,
etc)
DONE New effectsystem
VERSION 0.7
DONE Attribute network
Keymap
Sensory effects (smell, sounds etc)
VERSION 0.8
Ranged combat
Targeting system
Magic
VERSION 0.9
Container objects (flask contains water -> drink from
flask, chests)
Hidden objects (doors, traps etc)
Disarm traps
More objects and monsters
VERSION 1.0
World
Save/Load
FUTURE:
Hirelings
Quests
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