Welcome to the Dungeondweller homepage for roguelike development and
my own roguelike hobby projects. This site is intended as an entrypoint
for anyone interested in the development of roguelike games. If you are unfamiliar
with the roguelike game genre a good definition is (modified definition
taken from Balrog
and originally from ADOM):
"A rogue-like game is a turnbased single-user
game featuring the exploration of a dungeon complex. You control a fictional
character, often described by race, class, attributes, skills, and equipment.
This fictional character is trying to achieve a specific goal and succeed
in a difficult quest. To fulfill the quest, you have to explore previously
undiscovered tunnels and dungeons, fight hideous monsters, uncover long
forgotten secrets, and find treasures of all kind. During
the game, you explore dungeon levels which are randomly generated each
game. You might also encounter certain special levels, which present
a particular challenge or are built around a certain theme.
The term rogue-like comes from the game Rogue. Rogue
was developed in the late 70's and released in the early 80's and is
considered the mother of all rogue-like games. Since rogue-like games
have their roots in the 80's many of the current rogue-likes still use
very simple graphics or plain ASCII characters to represent the dungeons
and other locations in the game."
Much of the content on this site has been moved to the community project and sister
site RogueBasin. Please visit RogueBasin
and join the roguelike movement now!